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Week 2

In Week 2 our course was being to pick up paste this was because we explored more features within blender which I haven’t touched on before that being rendering and lighting. The image you can see is the carry on from last week where I add a eye and wing but didn’t mess around with the shape this is because the shape grown on me and looks more like a seagull which I thought was a cool idea.

 

What’s new

  • made a lighting room
  • lighting using a sun
  • coloured in the duck
  • added eyes and wings

 

Method used (lighting room)

  • add a cube
  • delete 3 faces of the cube (left, right, top)
  • bevelled the edge between back and floor face

 

Settings used (sun)

  • colour #B6E6FF
  • strength 3.5
  • Angle 90
  • location (12, 3, 9)
  • rotation (415, 47, 385)

 

For the seagull colour I only changed the base colour as I am not formila with blender material graph. However, I will need to use it to texture my models and to give them a better colouring instead of flat shading.

 

Colour codes

  • #FFFFFFFF
  • #FF9000FF
  • #000000FF

 

Method used (wings)

  • extruded the middle face of the body on the side view

 

Method used (Eyes)

  • Selected a face on the head on where I wanted to position the circle which I would of transform into the eye it
  • Shift S cursor to selected this would set the spawn of a object to the face that I wanted to add
  • Shift A to add a circle and change number of sides to 16 instead of 32 for a better looking low poly seagull.

 

This is all we did in blender this week and I was very proud on what I managed to achieve as I have touched elements of blender which I haven’t done before. But I would definitely not flat shade the seagull and would choose better colours as it looks bland and unfinished. However, this will come with experience of using blender material graph.

 

Also during this week we was introduced to Adobe Premiere Pro for a short amount of time but during these lessons we learned about the types of camera shots that you can have and why they are important with their effects.

 

Types of shots

  • Full shot this is when both the world and characters are within the shot. The impact of the a full shot is for the viewer to see the character head to toe and how they interact with the world.
  • Close up shot this is when the camera is close normally only showing half of a characters body or less. This is to be used for intense scenes which can shown as threading.
  • Long shot this one is very similar to full shot but captures more of the world than the characters. This shows how the world interacts with the character.
  • Extreme close up shot this one is very very close. This is to be used for intense scenes which can shown as threading or fear.