Unit 1


I created a mood board because I need to brain storm some ideas for what model I should make. These were my ideas which I thought of. I also decieded to use a range of references and different styles to pick which one I thought would be best to do for the Unit. I came up with 4 ideas which then I had to choose from.

Why I didn't choose the other models?

Why I choose the cannon

I decided to do 18th century naval cannons this because I believe that this model could help me with time management and would allow me to meet the deadline. I decided to make it anime themed because I think it would be fun to try and achieve this style. However, I didn't want to do a typical anime cannon this is because they can be very si-fi and futuristic which I thought would be a bit more difficult therefore, choosing something that had a lot of secondary research and references could help me undertsand new methods of modelling. I decided I like the theme of the ship so I decided to go with the cannon which is a small segment of a bigger picture.

I created a second mood board this is because I wanted to get a deeper understanding of what I was modelling. This allows me to use a variety of references to help me understand what I am modelling better.

Time Management


Week 1:I managed to create a client profile which allowed me to start creating a mood board plan of ideas for which they might like. I then decided to make a form which contain research on who my audince is. After I found out they wanted a cannon I decided to create a second mood board which will allow me have a deeper idea of what I am creating. This is good as it allows references and to understand what I am making better. As well as started to write my research and plan. This was a easy week and was able to do in 1 - 2 days. I also performed my primary research to find out more on who my audince is.

Week 2:I started looking for a cannon blueprint which would allow me to see the different parts of the cannon in more detail. After researching a while I managed to find one which showed the parts and what I was aiming to model. I then inserted it into blender and managed and started modelling which you can find in the production section. As well as I finished my research and plan. But this is still a early version of it and will need to be rewritten.

Week 3: This is when I started my first attempt but it wasn't good and that I had to redo it this set me back however, the new method made it quick and easy to catch up therefore, I didn't fall behind as much as I thought I would have this means that I was on schedule for my deadline.

Week 4:This is when I started writing the reflection and rendering this is because the rendering did not take long and I knew already what I needed to work more on with the final week fast approaching I had to make a few shortcuts which then effected the quality of my model which I could have improved on.

Week 5: This is the week when I decided to make sure that I covered all the work for the assessment this therefore, this was a mostly a typing week. So not much progress was made. However, I did quickly add some new features in the models however, hard to# tell the difference. If I had more time I could have fixed some of the materials and more details.

My client profile


My client is a game designer who needs a cannon model for his upcoming 18th century naval game that will have a anime aesthetic but would like 2 coloured renders and 2 clay renders as a wat to showcase their game. I am aiming to do a mid poly build which allows me to get a good amount of detail but not at the cost of more geometry than needed. For my requirements I would need to make sure that I stay with quads and avoid n-gons this is because in game engines such as Unreal Engine and Unity they triangulate the mesh. It also helps in future proofing the model this is because people can do animations easier. This means a large variety of people will be using this model such as the game developer and their team this means I will have to bare that in mind as I will need to make sure the topology is good. The cannon will be placed upon a ship and can be animated with recoil and aiming allowing a better experience for the player. It will also be used for rendering this is because they want to include a sneak-peak towards their small indie company. This will be useful for the client as it is a important part of the game as it is a core mechanics. They will be using Unreal Engine 5 for this game and therefore, tris are not something to worry about unlike if it was Roblox Studio.

Cannon Research


This is my secondary research on 18th century cannons. The first recorded use of a cannon in Europe was to defend the city of Algeciras during the siege of 1343-44. This was the start of the cannon era as it continued to evolve cannons where separated by 3 classes This often depended on the size of the cannon ball as well as there are different weight.

This is the weight that the cannon balls weighted and would often effect the range and accuracy of it. The cannon was separated into 7 sections which are labelled in the image above.

In the 18th century cannons could be made out of both iron and bronze they both had advantages and disadvantages depending on what it was used for. Iron ones are more common this is because it was lighter and less pricy however, it was more weaker to the elements and rusted easily.

Production


Reflection


I learned to make a cannon in a time effective way with good quality. Using unique methods as I did not see people using the same method as me.

These was the top results that I found however, I did not follow them as I wanted to try and be independent but I do think if I wantched them start to finish it could of helped me expand my knowledge mainly the first video for the cannon base this could of made the model look more detailed as well as following their tutorial for the shading of the cannon which I could have messed around with in order to get the look I wanted. This was good as I had to learn through my own mistakes which allowed me to get a greater understanding of Blender. However, there are areas of improvement such as shading since I do not think it catches the anime aesthetic which I was aiming for but, for my first introduction to shading in blender I think it was good. I could have done deeper research into the a pacific type of anime style instead of anime in general. This could have helped me understand more of what I was doing within the shading. I also learned not to settle for your first attempt this is because I didn't do a lot of detail and that the original mesh wasn't too great and lacked a lot of detail which was shown later in my newer mesh. But in both files I could have improved the naming of each separate mesh instead of letting Blender generate names for me. I had my first go at trying to use the shading graph in blender and understanding the usage of it. However, this is one of my weaker areas and need to gain more knowledge on it.

In this attempt I made it near enough as the method mentioned in my. However, I decided to make it using a cylinder for the main part of the cannon and to make the wheels more bulky. This caused the cannon to look sharp and more cubic. I also rushed this cannon which made me to take shortcuts and not care about the model as much as I should have done. On the other hand though it made me try and find alternative ways of making the cannonb instead of using a cylinder which lead me to find the screw modifier.

After discussion with friends, family and tutors I discovered that certain things I could have added to the cannon to make it even better these were:
  • Adding a better wheel shape
  • Adding more details such as fuse or more bolts
  • Add scene such as having cannon balls in the sceney
  • Needs better shading (Though I am new to the shading graph in blender I completely understand why)
However, I did get good feedback about the topology and that it was effective method to how my client wanted the cannon. I attempted to add more to the cannon based on the feedback however, did not get time to finish it.

What went well


I think the fact that I did all of it independently was a massive achievement and doing it using my own method.

Even better if


I add more details to the model as it is very plane for the base of the cannon. Therefore, next time I will take my time and add details to the cannon.

References


  1. Adobe. (n.d.). Firefly. Available at: https://firefly.adobe.com/ [Accessed 2 Nov. 2025].
  2. Fandom. (n.d.). Artillery - Black Sails Wiki. Available at:https://black-sails.fandom.com/wiki/Artillery [Accessed 2 Nov. 2025].
  3. Fandom. (n.d.). Sailor Cannons - Sea of Thieves Wiki. Available at:https://seaofthieves.fandom.com/wiki/Sailor_Cannons [Accessed 2 Nov. 2025].
  4. Gibraltar National Museum (n.d.). The Development of Artillery. [online] Gibraltar National Museum. Available at: https://www.gibmuseum.gi/our-history/military-history/development-of-artillery.
  5. Heinz History Center. (2023). A Closer Look: An 18th Century Cannon. [online] Available at: https://www.heinzhistorycenter.org/blog/fort-pitt-museum-a-closer-look-18th-century-cannon/ [Accessed 2 Nov. 2025].
  6. Reddit.com. (2024). Reddit - The heart of the internet. [online] Available at: https://www.reddit.com/r/explainlikeimfive/comments/1f9hllr/eli5_why_do_older_guns_and_cannons_typically_have/ [Accessed 2 Nov. 2025].
  7. Reddit.com. (2019). Reddit - The heart of the internet. [online] Available at: https://www.reddit.com/r/history/comments/cj54oa/in_naval_battles_in_the_era_of_say_1700_to_1900/ [Accessed 2 Nov. 2025].
  8. Navy.mil. (2025). Bronze Guns (cannons) Glossary. [online] Available at: https://www.history.navy.mil/research/library/online-reading-room/title-list-alphabetically/b/bronze-guns-cannons-glossary.html [Accessed 2 Nov. 2025].
  9. Facebook.com. (2022). Castillo de San Marcos National Monument. [online] Available at: https://www.facebook.com/CastilloNPS/posts/both-bronze-and-iron-were-used-to-make-cannons-throughout-the-18th-and-19th-cent/879809797522321/ [Accessed 2 Nov. 2025].
  10. Wikimedia.org. (2022). File:RML 64 pounder 71 cwt gun diagram.jpg - Wikimedia Commons. [online] Available at: https://commons.wikimedia.org/wiki/File:RML_64_pounder_71_cwt_gun_diagram.jpg [Accessed 2 Nov. 2025].
  11. Mr. Forke (2024). The Basics of Anime in Blender #3.2 - Advanced Anime Wood Textures. [online] YouTube. Available at: https://www.youtube.com/watch?v=T1PgodbpLjY [Accessed 2 Nov. 2025].
  12. Comfee Mug (2024). Anime Metal Cel Shader in Blender 4.1 and Older [EEVEE] - Comfee Tutorial. [online] YouTube. Available at: https://www.youtube.com/watch?v=RLzxPIpB1Pc [Accessed 2 Nov. 2025].
  13. Chuck (2014). HM Cutter Cheerful 1806 by Chuck - FINISHED - 1:48 scale - kit prototype. [online] Model Ship WorldTM. Available at: https://modelshipworld.com/topic/8131-hm-cutter-cheerful-1806-by-chuck-finished-148-scale-kit-prototype/page/21/ [Accessed 2 Nov. 2025].