I created a mood board because I need to brain storm some ideas for what model I should make. These were my ideas which I thought of. I also decieded to use a range of references and different styles to pick which one I thought would be best to do for the Unit. I came up with 4 ideas which then I had to choose from.
I created a second mood board this is because I wanted to get a deeper understanding of what I was modelling. This allows me to use a variety of references to help me understand what I am modelling better.
Week 1:I managed to create a client profile which allowed me to start creating a mood board plan of ideas for which they might like. I then decided to make a form which contain research on who my audince is. After I found out they wanted a cannon I decided to create a second mood board which will allow me have a deeper idea of what I am creating. This is good as it allows references and to understand what I am making better. As well as started to write my research and plan. This was a easy week and was able to do in 1 - 2 days. I also performed my primary research to find out more on who my audince is.
Week 2:I started looking for a cannon blueprint which would allow me to see the different parts of the cannon in more detail. After researching a while I managed to find one which showed the parts and what I was aiming to model. I then inserted it into blender and managed and started modelling which you can find in the production section. As well as I finished my research and plan. But this is still a early version of it and will need to be rewritten.
Week 3: This is when I started my first attempt but it wasn't good and that I had to redo it this set me back however, the new method made it quick and easy to catch up therefore, I didn't fall behind as much as I thought I would have this means that I was on schedule for my deadline.
Week 4:This is when I started writing the reflection and rendering this is because the rendering did not take long and I knew already what I needed to work more on with the final week fast approaching I had to make a few shortcuts which then effected the quality of my model which I could have improved on.
Week 5: This is the week when I decided to make sure that I covered all the work for the assessment this therefore, this was a mostly a typing week. So not much progress was made. However, I did quickly add some new features in the models however, hard to# tell the difference. If I had more time I could have fixed some of the materials and more details.
This is my secondary research on 18th century cannons. The first recorded use of a cannon in Europe was to defend the city of Algeciras during the siege of 1343-44. This was the start of the cannon era as it continued to evolve cannons where separated by 3 classes This often depended on the size of the cannon ball as well as there are different weight.
In the 18th century cannons could be made out of both iron and bronze they both had advantages and disadvantages depending on what it was used for. Iron ones are more common this is because it was lighter and less pricy however, it was more weaker to the elements and rusted easily.
I added a object and in edit mode merged all vertices at the centre I then extruded along the image to match the cannon blueprint.
I added a plane and postioned it half way so I can mirror it across instead of having to do it by hand.
I have finished the cannon body these are the modifers I used
I selected some of the faces on the front this is because there was a gap in the mesh and
instead of adding a
pole (when a point of vertices meet more than 5) I delted the faces and used the grid fill
options which quads
the mesh making sure that I don't have any n-gons or poles.
The main part of the cannon is now done let's work on the base now.
I added a cube and scaled it down to match the reference image. I then extruded it along the
blueprint. I also
used the mirror modifier again using the marker which I had to reposition as the mirror object.
I continued to extrude
the cube so the cube would reach the end
I added a sphere and scaled it to match the blueprint. I then delted half of it and extruded it. I also used the mirror modifier again. I also duplicated it and scaled it as these was the bolts that the cannon would be attached to the base with. I also selected the end faces before extrude and extruded them along normals allowing it to have a rim around the outside of it.
I added 2 cubes and positoned them to match the blueprint.
I added a new cube and positioned it towards the back of the cannon stand. And extruded it following the shape the best I could.
I added a new cylinder and positioned it. I then incerted it then extruded along normals missing the outter faces
I added a circle and extruded and scaled it to the cannon. I also used one of the bolts and duplicated the circle
Now this is a good looking cannon. It is missing some details however, I think this is good enough as my deadline was fast approching.
This one was inspired by a little part from Mr_Forke The Basics of Anime in Blender #3.2 - Advanced Anime Wood Textures combined with the cannon material which gave me the wood effect for both wood material 1, 2 and the cannon shading. I decided to have 2 wood materials as wheel would often be a darker variant of the wood. I also did a render.
I did my renders of both material and clay.
I learned to make a cannon in a time effective way with good quality. Using unique methods as I did
not see people using the same method as me.
In this attempt I made it near enough as the method mentioned in my. However, I decided to make it using a cylinder for the main part of the cannon and to make the wheels more bulky. This caused the cannon to look sharp and more cubic. I also rushed this cannon which made me to take shortcuts and not care about the model as much as I should have done. On the other hand though it made me try and find alternative ways of making the cannonb instead of using a cylinder which lead me to find the screw modifier.