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Closed Off Races: will feature in story mode and free roam this is because it’s optional and can be played as much as the player wants. It will contain difficulty to which is to make it more challenging as you play or more easy if you just want to race and chill.
There will be 5 difficaulties
Vehicle Customization: This will allow the player to customize their car like they would be able to do in real life such as changing the colour, decals or changing internals such as engines. This gives the player complete freedom for customization.
Advanced AI: AI should cover both race opponents and everyday traffic. Players can adjust options such as traffic density and collisions in free-roam. The aim is flexible AI that supports different play styles.
Offline Play: This game also has a offline mode. This is a handheld only mode so they can play the game on the go without having to worry about if they have a connect or not. This allows them to play anytime anywhere.
Tokyo is a metropolitan which is similar to a large county or state but combines surrounding cities, towns, villages, and islands called wards. all under one Tokyo Metropolitan Government. It’s the world’s largest city but it is legally classed as one of Japan’s 47 prefectures. I plan on adding all 47 prefectures however, this would be too much strain for what the software requirements are to overcome this I will use culling and LOD around each prefectures and the prefectures themselves will be teleportable instead of load all at once. The player will spawn in centre of Tokyo itself.

Shibuya crossing featured in Jujutsu Kaisen season 2 during the Shibuya Incident arc. Known as a major commercial and entertainment district in Tokyo. Known as the world’s busiest pedestrian crossing. Crossing can see thousands of people cross simultaneously. This location has featured in more than Jujutsu Kaisen.

Rainbow Bridge featured in numerous amines such as Sailor Moon. Is a suspension bridge crossing northern Tokyo Bay between Shibaura Pier and the Odaiba. The bridge carries road, rail and pedestrian traffic on two decks allowing anyone to cross it. This bridge started construction in 1987 and was completed by 1993. Its official name is the Tokyo Port Bridge.

Forza Horizon 5 – I really like the map UI, as it gives you a focus on where the player is on the map without feeling overwhelmed by the UI as it is contained. I also like the speedo as that is also contained well.
Forza Motorsport 4 – I like the speedometer, as the black contrasts well to what is displayed on screen, along with reduced opacity. This helps it not to feel so harsh. However, I do not like the map, as it feels too open and that the fade doesn’t work that well.


Assetto Corsa – I like the UI customization as you can move elements around on your screen and toggle what you want to see on and off. However, its visual appearance isn’t stunning.
I will use post processing for creating lighting effects such as depth of field and saturation. I can also use post processing to give the world a anime style, that adapts for different lighting during day and night.
Initial D – It’s a anime which is heavily based on cars. It is also a game series which makes the brand of the anime more recognisable however, their game is realistic and doesn’t carry that anime ascetic.


Auto Modellista is a old retro racing game released on PS2. Visually, the game looks out of date right now. However, if modernized with elements from Ananta, I think it would make a good combination.
I plan on using live sounds meaning for each car in the game will have its own real engine from the real car this will help build a sense of atmosphere. I also want to add live radio station so people can listen in real time. The reason for realistic audio is to add more depth within the game and to make it more unique.
There will be licensed music contained in the game. Some can be accessed through radio such as heart or smooth. Some will also be original made by a third party to use on the game. This means there will be numerous genres being used from country to pop.