Plan
Outcome
The outcome is to of the intended practical is that I can showcase my skill with Blender, substance painter and Unreal Engine. This is because I am passionate about modelling however, I need to assure that the model is game ready. In order to do that I’ve decided to use the 3 industry standard software.
Requirement of Outcome
I will be creating a singular 18th century vessel which I hope to also use substance painter in order to texture the model allowing it to look good. I will also be importing it into Unreal Engine 5.6.1. This means that there are certain aspects of each which I will have to work around.
To import the model from blender to substance painter I will need to do FBX format with properly unwrapped UVs and clean geometry so no overlapping geometry however, when modelling I need to make sure that I can have a good flow this is because Unreal Engine 5 prefers quads as when importing it tried to triangulate the mesh. However, some tris and N-Gons are fine just not the entire mesh.
The file management and organisation
The outcome links to my chosen career role because I can present that I can make a game ready model. Which clients/companies can use. This shows that I can manage a workload and work with different types of software which is industry standard.
Time Management
Week 1: This is the week which I started to do my research on what I would like to do in the future. I also realised this week that the path I want to go down is 3D modelling. I then started to write my research to get a greater understanding of what it means to be a 3D modeller.
Week 2: I started looking into different 18th century ships which would allow me to see the different parts of the ship in more detail and plan how I want to model it. After deciding which ship to do I then started to make it. I inserted it into blender and managed and started modelling which you can find in the production section. As well as I finished my research and plan.
Week 3: This is the week I started to create the ship. I managed to do the hull and keel which allowed me to get the structure of the ship. It looked very good at this point however, lacked detail on these parts. But then I got side-tracked and tried to do the masts however, after having a solid start I later scrapped this idea.
Week 4: This is the week I had a realisation about some feedback I got when trying to do a complete ship. This made me shift my focus and started refining the hull instead of trying to create a complete ship. So I decided to add more details to the hull and keel instead of making a fully made ship.
Week 5: I started doing the refined version of it as there was still little parts of information missing therefore, I doubled check my work and assured that I met the deadline.
Target audience
My original target audience was to present a game ready ship that was textured and could be imported via a game engine however, I realised in week 4 is that it was a lot to chew off with the time management and having other units to do on the side.
Concept

The reference is from Royal Museums Greenwich prints and will be what I will be creating a 3D model of. Royal Museums Greenwich prints also contains a verity of ship prints. I will be making the Surly was part of the cheerful class in (1806). Carrying 12 guns she served during the Napoleonic Wars. Which captured a French privateer in 1809.