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This game is a open world RPG game which is currently in development by the Hangzhou-based studio Naked Rain and published by NetEase. The style is anime cel-shaded which can add for fun combat as it can break physical limits which we don’t have in real life. The audience for the game Ananta is very large this is because it plans to be released on all platforms and aiming for people who enjoy open-world RPGs and those that play games such as GTA, Batman Arkham. The story of the game is that you play the role of an elite agent for the Anti-Chaos Directorate (A.C.D.) in the open-world city of Nova City.

This is a close shot this is because it zooms into the the character allowing a better connection between the player and character. This is done as you can see more emotion within the facial expressions. Here you can see the main character thinking.
This is a very wide shot this is because it can see the environment with the point of interest being the red car as it stands out. This allows the player to get a sense of location as they drive through the city. Here you can see that they are on a dual carriage way. The lighting also represents happiness due to it’s bright colours.


This is a wide shot this is because we can see both environment and characters allowing us to see more of the scene. This allows the player to see what is happening. Here they are driving on a bridge and taking in the scenery.
This is a over the shoulder shot this is because it can be used to build tension. Here you can see the main character overlooking some bad guys building tension between them as it looks like we are being sneaky.


This is a wide shot this is because it features numerous characters and the environment allowing the player to get a better sense on what is happening. In this scene we can see that we are a camera which allows the player to gather information on what is happening in the other room
This is a ariel shot this is because it features a large majority of the city from top view. This allows it to showcase it’s large open world rpg. In this we can feel the significance of how big the city is making the player want to explore more.

The timing of the trailer is fast and action packed this builds tension within the trailer. It also showcases a large amount of gameplay showing the best of it. In the intro we are introduced to the two main characters wondering how they got there and that they forgot their paycheck. We then get a montage between different points of interest in the game. As it shifts more into destruction and combat. Which features in the gameplay. With a fade that has reparation of phrases.
This game is a 3D platformer game which is currently in development by a indie dev (Raymond Cripps). The style is anime cel-shaded which can add for fun combat as it can break physical limits which we don’t have in real life and designed to be a fasted pace allowing interesting speed runs. The audience for the game is for those who follow his socials and those that like 3D platformers. The story is currently changing this is because it is still in early development and not finalised as there is no confirmed released date. However, there is a open pre-alpha where you can play the current version.

This is a wide shot this is because of the FOV is more stretched therefore, allowing the player to see more of the world. The effect of this allows the player to make it feel like they are running super fast.
This is a very wide shot this is because the the FOV is further away from the character and you can see the word. This is to show how fast they are going around.


This is a wide shot however, this time there is no momentum this allows the player to see the world for it style.
This is a close shot this is because you can see two characters and part of the world which allows the story of the character.


This is a close shot which also had a bit of camera shake. This is because it shows the amount of power that the character has.
This is a very wide shot this is because the the FOV is further away from the character allowing you to see the speed on the character to how the world is moving.

The timing of the trailer is fast and action packed and very quick this is also heavily gameplay instead of cinematic shots like the last one. It is also edited in a way like montage. This means it feels less of a trailer and more of a gameplay demo. Due to it not including any cinematic shots it is less engaging. However, this is a indie game and it is not a trailer for a release. All the shots are the same therefore, it is less diverse but makes it up in the transitions. It is also shorter than the last trailer.
In a side by side comparation I would say that the Ananta trailer was more interesting and hooking as it showed numerous different types of gameplay which hooked me in more. However, comparing a indie game and industry game is unfair.
These two games are very different the Ananta trailer is for a release and the Project Feline trailer is for a pre-alpha. They have the same theme with both being anime games. They are made very different from each other and you can see the difference instantly. I love the duration of Project Feline trailer it is short and to the point whereas, Ananta trailer is long and engaging showing different gameplay features and cut scenes. This encourages me to want to buy the game.
I want to use numerous camera angles and transitions as it will hook the target audience to it. Ananta trailer had a large amount of cutscenes at the start and shifts to the gameplay. I want to do the same thing. But with the quick and fast edits that Project Feline trailer had.