Gameplay

In the brief requirements featuring a timer and 3 puzzle designs. This can be to my liking with no other restraints other than this. This means I can think out the box for my mechanics as I plan on including never seen before and something new to bring to the table.

Story

The story of the escape room is that Andy going on holiday and forgot his toys. You play as Buzz light year to escape his bedroom and go inside of his suitcase. To get out of his bedroom you need to find the spere key in order to unlock the bedroom door. To find the key you need to complete puzzles in order to reach it.

Mechanics

Shooting – This gives the player the ability to shoot. This shooting mechanic will be buzz lightyear laser. This will make the player feel more like Buzz lightyear. The way I plan on adding this functionality is that you shoot 2 points of Molly’s cot which will then drop the cot wall so then you can walk out of it.

Keypad – This is going to be a safe in Andy Room which isn’t cannon but will be a feature within the game. This will have a simple passcode which will unlock the safe and inside will be a battery which will power RC which will help in the next puzzle.

RC – Once you have found RC you can take posses him and go on the hot wheel tracks which will allow you to knock some books which buzz can’t reach once those books are knocked it will launch buzz into the air in order to reach the key.

Countdown – This gives the player a certain about of space time in order to win the game that creates the sense of pressure and tension this creates a psychology effect causing the player to have to make quick choices. As a design choice instead of making it a UI I want to make it so there is a clock on Andy bedside table which will update every second counting down which I think will add a cool creative twist to the countdown.

Player input

ThatJoshGuy

Visual

Toy Story 2 Reassembled is a fan made project by Level reDesign this is where my project takes heavy inspiration from. This is because this is was recommended to me whist doing some researching and I thought it was pretty cool.

Level Design

The layout of the escape room important because you need to make sure that it not too easy or hard for the player. You also need to make sure that the scaling is good because you don’t want your player to be bigger than the map for example.

The layout of the escape room is based on Andy’s bedroom from Toy Story “Buzz Lightyear to the rescue ” thanks to a modding kit by mouksx I managed to get the block out layout done very easy as I can see the sizing of objects. However, I will be focusing on the bedroom of Andy.