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In a world where monsters roam free live humans with abilities which are superhuman and is your job to slaughter each and everyone of them. Hunters are given a level:
This is all controlled by a mysterious entity called the overlord which sets given tasks which must be completed or you will punished. You can level up your level however, it is luck based if you end up levelling up this is to create fairness within the game.
However, you can create your own party which can strength you as you go deeper within the dungeon as well as to make the player feel more involved as it breaks the forth wall.
This is a mood board of what I want to make and where I dropped my ideas down on the story. This helped because I could get a greater structure of what I wanted to achieve. I branched of things which are critical for a short story like this but I also had to think about the user experience in the progress. All though the user interface isn’t something that super important within the assignment I believe that it would make it more outstanding in what I want to do as it gives the reader a experience which is what I am trying to achieve.
I am going to be using Twine which runs on a node based system with a lot of customisation as you can write your own java script and can also use a custom style sheet which is Harlow css. It is also good for variables and conditional logic which I can use for my story. Another benefit to twine is it can be both visual and text based as it allows you to import images. Twine publishes directly to HTML so I can add a sub domain so people can access it. https://twine.kingowen.fyi/
My target audience is for those who want a simple text based RPG. This is for people aged at 7 or above. This is because of how simple the story line will be. I plan on detailing the fights but not to be over complicated and to encourage them to imagine it.
I am planning to make it enjoyable to read this is because of the interactive user interface which I plan on making to make it so that the reader feels apart of the story. To keep them interested I plan on adding philosophy within the story which is surfaced level but up for interpretation.
I am going to keep them engaged by using a variety of techniques that real authors use. I am wanting my audience to feel like they are within the story and not just someone clicking options just for fun. To tackle this I am going to be showing not telling writing technique.
My story main turning point can happen at anytime this is because of the philosophy within the story. For example you are responsible for your party therefore, responsibility scales with strength comes into play. Due to this being luck based.


This is my user interface that I designed in Figma and was aiming to get a clean solo levelling look which you can see in the mood board above. This is because I am taking heavy inspiration of system UI that solo levelling presents. I like the clean look and the gradient outline. I think a minimal user interface is good because it fits with the story.

Before I could start making the story I would need to make a block out containing the important parts of the story and how I want the story to flow. This will help me maintain focus on the project and not drift off. This was a massive help as it pointed to the direction I wanted my story to take. This had basic links within the nodes to better strengthen guide.
Week 1 – I managed to create a solid plan on what I wanted to create which allowed me to get a greater understanding of what I wanted to do. This was good because I was able to start drafting a mood board of inspiration this is because it allows me to gain a idea of what I want to do.
Week 2 – I started to do my research as now I have a plan I can research into the topics which I need further information about. This is in order for me to get a better gasp of what my story is and how it can be impact in more ways than one.
Week 3 -I started to plan the user experience such as interface mock ups and how I wanted the branches to look like this was beneficial as it allowed me to follow a path and complete it that way.
Week 4 – Creating a modular style sheet in Harlow CSS. This was a challenge this is because compered to regular CSS which I am more a custom to Harlow had a slightly difference syntax to what I am use to. This new syntax caused a few issues such as body{} not working it was tw-story{} and there was others which was hard to do. I did use AI to help and learn Harlow.
Week 5 – After the style sheet was done I decided to use my draft plan from week 3 and to start adding it in. I believe that the method used in this week was inefficient but due to the deadline coming closer if it works don’t touch it. The alternative method I could have used was tags instead of hard coding it using divs.
Week 6 – This is the reflection week and feedback. But during this week I was also adding to everything and enforcing my work.
Week 7 – In this week I managed to get feedback and to refine my work to make sure that I have not missed anything out and that I have met the goals of the assignment.
Structure – I am planning to be story branching at certain points with in the story this is because I want the player actions to also impact the story line to make them feel more involved in the story. I have also gone with this idea because it also doesn’t have to be a defined story line. However, there needs to be a consistent system of rules which I can do by asking closed question yes or no. This will help with the RPG style I am wanting to do.
Characters – This is going to be in a first person perspective. Which you can name yourself this is to make the reader feel even more involved within the story this is it is you the player playing not just a regular story. There will also be a chance for you to create your own party which can strength you as you go deeper within the dungeon during this time you can grow closer to your allies.
Imagery – This is going to be both easy and hard this is because with Twine my software of choice. Twine allows you to import both sound and images however, in doing so I will be limiting the the imagination of my target audience which is not what I want to do. Therefore, I will need to find a middle ground in order to do this.